#ifndef _ITEM_POTION_H_
#define _ITEM_POTION_H_

//---------------------------------------------------------------------------
#include "../../RPGItem.h"
//---------------------------------------------------------------------------

class Item_Potion : public RPGItem
{
private:

public:

	Item_Potion()
	{
		// cargo el sprite del personaje
		LoadIni("./data/items/potion.spr");
		SetGUISprite("./data/items/potion.spr", 1.0f);
	}

	void Use(RPGCharacter *pCharacter)
	{
		pCharacter->SetSpeed(0.25);
	}
};


#endif //_ITEM_POTION_H_